This is the second part of my blog article about bitmap rotation on AmigaOS. In the first part, we covered the necessary boiler plate code: Hiding the mouse Paint a bitmap on screen Convert bitmap […]
I am currently trying to make on an old dream come true: Writing a demo for the Commodore Amiga in C (using AmigaOS APIs instead of direct hardware access). First challenge was handling the blitter […]
We love retro computing. Especially the Commodore Amiga is great device with lots of games. Each of them can be enjoyed on an emulator, but I prefer real hardware. Unfortunatly, 30 years old joysticks tend […]