Bitmap Rotation on AmigaOS Part 2
This is the second part of my blog article about bitmap rotation on AmigaOS. In the first part, we covered the necessary boiler plate code: Hiding the mouse Paint a bitmap on screen Convert bitmap […]
This is the second part of my blog article about bitmap rotation on AmigaOS. In the first part, we covered the necessary boiler plate code: Hiding the mouse Paint a bitmap on screen Convert bitmap […]
I am currently trying to make on an old dream come true: Writing a demo for the Commodore Amiga in C (using AmigaOS APIs instead of direct hardware access). First challenge was handling the blitter […]
We love retro computing. Especially the Commodore Amiga is great device with lots of games. Each of them can be enjoyed on an emulator, but I prefer real hardware. Unfortunatly, 30 years old joysticks tend […]
We (like many others) grew up with Commodore personal computers and still love their devices. Especially the Amiga with its advanced graphics capatibilities was ahead of its time. Even nowadays, it is still fun to […]
Introduction I like playing retro games on my old consoles. Unfortunatly, some of them have region locks. E.g. my Mega Drive 2 is locked to 50Hz and can not switch to 60Hz. This leads to […]
Introduction My first gaming console was an Atari 2600 Junior. Although it is not very powerful, i loved the device. When i became older, it was replaced by an Nintendo Entertainment System, SNES, etc. Decades […]
When studying at the university of Oldenburg, i did a student project regarding the Nintendo Game Boy from 1989. We tried to develop a homebrew cartridge and write come code using C. The project was […]